Enter The Skinja
A downloadable game for Windows
When cowboys and ninjas meet strange things happen...
This was made for Haunted PS1 Jam 2020. It is an experiment in 2d & 3d space...a skins-periment.
Controls are Mouse and Keyboard. PRESS F11 to toggle windowed mode.
Thank you and please let me know you what you think in the comments below!
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Loved your game, especially the visuals and the concept. There was no sound on my machine, but I'm seeing other playthrough's with sound, strange. I'm curious what more can you do with this 2d to 3d thing.
Thanks! I did a bit of 2d plus 3d combo in Pause Screen 2 (battletoads/double dragon). Check that out too if you feel inclined! I'm not sure what happened with your audio...there's not all that much in this game, but lemme know if it happens with my other games?
Played the game and I really enjoyed it. I got scared those the end but it was different and unique. Good game.
Nice LP! Hehe, you got scared by our cowboy hero!
Typically, I'd give some brief description of a game I play or the experience, but I honestly feel Enter the Skinja is a game best experienced for oneself. It's...weird.Good job, dev. I remember playing Red Mummy you made some time ago. You have a recognizable style.
You heard them, play it! heh.
Oh whoa, played my old game too! Now that's a supportive YTer! I really appreciate it!
This is like getting really high in a basement somewhere and finding an old zine in some couch cushions and just getting lost in a weird hand drawn story and living a whole life in the span of thirty minutes of fever dream.
SO... I liked it.
Strange, weird, intriguing!
Really enjoyed this little odd experience.
Pixel art and sound design are great and the gameplay quite uniqe.
If you're looking for a unusual experience, this is it!
Weird.. and super cool!
Played through and it was a unique little experience! The rewind aspects are what I found most intriguing. Positives: Colorful, great sprites and pixel art, weird experience that gave me Hylics vibes at times, good sprite animation, tight coding on controls and the different sequences, has a real 2600 looks and feel that makes it feel authentic. Negatives: The sounds are pretty repetitive and go on for long stretches of time with no gameplay interactions, more varied sound effects possibly even music could help add to the long stretches where nothing is happening. Suggestions: Maybe make the T/F to Y/N when quitting. A jump mechanic would make the run and shoot aspects more fun or at least a gun that can be drawn and used at all times instead of during locked sequences. Overall: It is a really cool, colorful experience that has a lot of potential to become something even cooler! The backwards shooter aspects are really unique and made me think of Yoshis Safari at times. I think this mechanic is the most unique aspect of the project! Congrats on the release and I look forward to more work from you! Cheers!
whoa thanks for the review! That rules, glad you like it. Yeah the audio is a little boring on this one, mainly just the walking noises (had to be able to do the backwards sounds...and I debated making a little song that plays forwards and backwards.) It's definitely just an experiment, I wasn't able to make the shooting satisfying and it's more like it's puzzles than anything.
I wish I could turn down the sound effects volume. Some cool concepts for sure! And then it froze as I was rewinding.
Thanks! Where did it freeze? Do you remember? I'll need to squash that bug!
As I was in the rewind section of flesh-land. Gun had the firing effect and noise on, but no enemies or movement or trigger appeared.
Ah...don't think it was stuck then...
*Spoilers* You are rewinding, going backwards, so when the "flash" pops up you need to re-shoot the enemy you shot when advancing forward (it could be off in the distance or hidden among "arm" sprites depending on when you shot it!). Basically if there is a crosshair on the screen, that means there is something you can shoot!
Quite a strange experience, but does present some clever ideas.